fixed AEG/FEG which might stuck in edge cases (some sounds in MvSC2, ReVolt jump sound, etc) fixed few games with inverted "pedal" inputs ![]() fixed xinput crash if attempt to configure inputs during emulation corrected purupuru device reply (Resident Evil 2) auto hide mouse cursor when in full screen (5sec timeout) emulated primary/secondary render target buffers for Opaque/PunchTrought lists (Agartha proto flashlight) filtered negative vertex coords (MK Gold with ATI fix) ![]() filtered NaN UV texture coordinates (Soul Reaver lifebar) fully emulated scaler/filter, should fix most if not all games which was cut in size if in TV-modes
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